using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FireSceneInitSystem : Singleton<FireSceneInitSystem>
{
    public Hero hero;
    private void Start()
    {
        Setup();
    }
    public void Setup()
    {
        hero = InfoSystem.Instance.hero;
    }
    public void FireSceneSaveGame()
    {
        InfoSystem.Instance.hero = hero;//我等于我自己
        InfoSystem.Instance.SaveGame();
    }

}